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Next Race | Challenge Series 17 | Rules |
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Click the logos above to go to that section.
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MNRL Speedway
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| Practice: |
Appx.
30 minute session after Nationwide |
| Warm up: |
If needed |
| Track: |
MNRL_Speedway.zip |
| Set up: |
MNRLPT cts09
2011.cts.zip The set up has been loosened as much as possible. The speeds are very fast at MNRL. Keep the F4 screen up and watch your tire temps. If you get into the yellow, pace yourself. Overheating tires will ultimately cost you. This is a thinking man's race. Do not overheat the tires.... |
| Race Length: |
100 lap event at MNRL Speedway.
2X Tire Wear 70 degrees, Wind 0 North and Clear, Moderate Damage, Single File Restarts
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Flags |
Green - Race on the drop of the
green. You must be within 5mph of pace car speed when green is thrown (See Rules) Yellow - Caution - Race back to the line Black - If the game black flags you, you'll have to live with it. No corrections will be made. Do not bother asking. |
| "Spin Rule": |
Two spin rule. Cause two cautions
and you must disconnect. |
| Drivers Meeting |
Race info will be relayed during the last 5 minutes of
the practice session via chat. Pay attention for we will
not answer questions during the race. Questions are to
be asked via chat only at that time. |
| Lucky Dog Rules | In effect |